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diff --git a/README.md b/README.md new file mode 100644 index 0000000..4f0cd0f --- /dev/null +++ b/README.md @@ -0,0 +1,105 @@ +# A Simple Dataflow Library for C++ + +## Introduction + +You may have heard of lazy evaluation. It works like this: You +specify the meaning of an expression not by putting a value into a +box, but by declaratively writing down a way of computing the +expression. Whenever someone asks for the value of an expression, it +is computed on-demand and cached. Thus, we have a dependency graph +between expressions (that is hopefully acyclic). Since we compute +only what someone actually asks for, control flows from the consumer +to the producer, up the dependency chain. The data is passive, +waiting for the consumer to ask for things to be computed; the +consumer actively initiates all computation. This is the +**pull-model** of declarative computation. + +Rather less widespread, there is a technique that is dual to lazy +evaluation. As in lazy evaluation, you specify the meaning of +something by writing down how to compute it from other things. But +now, you do not wait for someone to ask for the value. Instead, you +compute the value right away; and whenever one of the inputs changes, +you immediately recompute the value. Thus, control flows from the +producer to the consumer, down the dependency chain. The data is +active, reacting to events from the outside world as soon as they +happen; the consumer sits waiting passively and gets notified whenever +something changes. This is the **push-model** of declarative +computation. It is sometimes called the *spreadsheet model*, since it +operates like a spreadsheet: You have a bunch of cells, and whenever +you modify a cell, the change immediately propagates to all dependent +cells, prompting visual adjustments as well. + +But reactive patterns naturally arise not just in spreadsheets, but +also in multimedia programming. Take a game object, a person, say, +consisting of various parts, such as legs, arms, and a head. You may +want to draw each part independently from the others, but you always +know the relative locations of the parts with regard to the object. +Whenever you move the object, you want the parts to move accordingly. +Hence, while specifying something like `arm.x := person.x - 10` is +very natural, you expect `arm.x` to update itself whenever `person.x` +changes. In fact, the multimedia-oriented scripting language JavaFX +provides just such a kind of limited dataflow mechanism. + + +## Acknowledgments + +This work was inspired by Kenny Tilton's Cells library, which extends +the Common Lisp Object System with dataflow features. + + +## Usage + +This is a header-only library. Simply put all the `.hpp` files +wherever your compiler can find them and `#include <cells.hpp>`. + +The API primarily consists of the `cell<T>` and `formula_cell<T>` +class templates. Using a `formula_cell<T>` is easy: simply construct +one using `formula_cell<T>::make()` and use the `reset` method to set +a formula to compute the value of the cell: + + typedef formula_cell<double> fcell; + typedef shared_ptr<fcell> sfcell; + + sfcell x = fcell::make(); + x->reset([=](){ return 5; }); + +For convenience, you can also just write something like `x->reset(5);` +for setting a constant value. + +In order to create a dependent cell, simply make use of the other +cell's value in the formula: + + sfcell double_x = fcell::make(); + double_x->reset([=](){ return 2 * x->get(); }); + +From now on, whenever `x` changes, `double_x` will be updated +accordingly. + +You can create change event observers by writing formulas that make +use of an observed cell and return a dummy value: + + sfcell simple_observer = fcell::make(); + simple_observer->reset([=]() -> double { + (void)double_x->get(); + std::cout << "double_x has changed!" << std::endl; + return 0; + }); + + +## License + +Copyright 2012, Matthias Andreas Benkard. + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as +published by the Free Software Foundation, either version 3 of the +License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU Lesser General Public +License along with this program. If not, see +http://www.gnu.org/licenses/. |