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path: root/src/cmd/remove.zig
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const std = @import("std");
const Allocator = std.mem.Allocator;
const print = std.debug.print;

const types = @import("./types.zig");
const CommandStatus = types.CommandStatus;
const OutputCapture = types.OutputCapture;
const InputSource = types.InputSource;

pub const Remove = struct {
    path: []const u8,

    pub fn eval(remove: Remove, allocator: Allocator, output_capture: ?*OutputCapture, input_source: ?*InputSource) !CommandStatus {
        _ = allocator;
        _ = input_source;

        const file_path = remove.path;

        // Check for wildcards (basic support)
        if (std.mem.indexOf(u8, file_path, "*") != null or std.mem.indexOf(u8, file_path, "?") != null) {
            // Simple wildcard deletion - just show error for now
            const error_msg = "Wildcard deletion not yet implemented\n";
            if (output_capture) |capture| {
                try capture.write(error_msg);
            } else {
                print("{s}", .{error_msg});
            }
            return CommandStatus{ .Code = 1 };
        }

        // Delete single file
        std.fs.cwd().deleteFile(file_path) catch |err| {
            const error_msg = switch (err) {
                error.FileNotFound => "File not found\n",
                error.AccessDenied => "Access denied\n",
                error.IsDir => "Access denied - cannot delete directory\n",
                else => "Cannot delete file\n",
            };
            if (output_capture) |capture| {
                try capture.write(error_msg);
            } else {
                print("{s}", .{error_msg});
            }
            return CommandStatus{ .Code = 1 };
        };

        // No output for successful deletion (DOS style)
        return CommandStatus{ .Code = 0 };
    }
};