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const std = @import("std");
const Allocator = std.mem.Allocator;
const print = std.debug.print;
const types = @import("./types.zig");
const CommandStatus = types.CommandStatus;
const OutputCapture = types.OutputCapture;
const InputSource = types.InputSource;
pub const Move = struct {
pub fn eval(move: Move, allocator: Allocator, output_capture: ?*OutputCapture, input_source: ?*InputSource) !CommandStatus {
_ = move;
_ = allocator;
_ = input_source;
const error_msg = "MOVE command not yet implemented\n";
if (output_capture) |capture| {
try capture.write(error_msg);
} else {
print("{s}", .{error_msg});
}
return CommandStatus{ .Code = 1 };
}
};
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