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const std = @import("std");
const Allocator = std.mem.Allocator;
const types = @import("./lib/types.zig");
const CommandStatus = types.CommandStatus;
const CommandContext = types.CommandContext;
pub const Cls = struct {
pub fn eval(cls: Cls, ctx: CommandContext) !CommandStatus {
_ = cls;
// Clear screen - only works when going to stdout, not when redirected
switch (ctx.output_writer) {
.stdout => |writer| {
try writer.write("\x1B[2J\x1B[H");
},
.capture => {
// Do nothing when output is captured/redirected
},
}
return CommandStatus{ .Code = 0 };
}
};
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