const std = @import("std"); const Allocator = std.mem.Allocator; const types = @import("./lib/types.zig"); const CommandStatus = types.CommandStatus; const CommandContext = types.CommandContext; pub const Rmdir = struct { path: []const u8, pub fn eval(rmdir: Rmdir, ctx: CommandContext) !CommandStatus { const dir_path = rmdir.path; std.fs.cwd().deleteDir(dir_path) catch |err| { const error_msg = switch (err) { error.FileNotFound => "The system cannot find the path specified\n", error.AccessDenied => "Access denied\n", error.DirNotEmpty => "The directory is not empty\n", error.FileBusy => "The directory is in use\n", error.NotDir => "The system cannot find the path specified\n", else => "Unable to remove directory\n", }; var writer = ctx.output_writer; try writer.write(error_msg); return CommandStatus{ .Code = 1 }; }; // No output for successful removal (DOS style) return CommandStatus{ .Code = 0 }; } };