const std = @import("std"); const Allocator = std.mem.Allocator; const print = std.debug.print; const types = @import("./lib/types.zig"); const CommandStatus = types.CommandStatus; const CommandContext = types.CommandContext; pub const Move = struct { pub fn eval(move: Move, ctx: CommandContext) !CommandStatus { _ = move; const error_msg = "MOVE command not yet implemented\n"; if (ctx.output_capture) |capture| { try capture.write(error_msg); } else { print("{s}", .{error_msg}); } return CommandStatus{ .Code = 1 }; } };