const std = @import("std"); const Allocator = std.mem.Allocator; const types = @import("./lib/types.zig"); const CommandStatus = types.CommandStatus; const CommandContext = types.CommandContext; pub const Move = struct { pub fn eval(move: Move, ctx: CommandContext) !CommandStatus { _ = move; const error_msg = "MOVE command not yet implemented\n"; var writer = ctx.output_writer; try writer.write(error_msg); return CommandStatus{ .Code = 1 }; } };