const std = @import("std"); const Allocator = std.mem.Allocator; const print = std.debug.print; const types = @import("./lib/types.zig"); const CommandStatus = types.CommandStatus; const CommandContext = types.CommandContext; pub const Mkdir = struct { path: []const u8, pub fn eval(mkdir: Mkdir, ctx: CommandContext) !CommandStatus { const dir_path = mkdir.path; std.fs.cwd().makeDir(dir_path) catch |err| { const error_msg = switch (err) { error.PathAlreadyExists => "A subdirectory or file already exists\n", error.AccessDenied => "Access denied\n", error.FileNotFound => "The system cannot find the path specified\n", error.NotDir => "The system cannot find the path specified\n", else => "Unable to create directory\n", }; if (ctx.output_capture) |capture| { try capture.write(error_msg); } else { print("{s}", .{error_msg}); } return CommandStatus{ .Code = 1 }; }; // No output for successful creation (DOS style) return CommandStatus{ .Code = 0 }; } };